Unlike standard classes, student progress is saved to the class rather than a dedicated learner account. They simply need to enter the class code to access their assignments and continue working on their programs. Students don’t need to have a username or password to save their work with class codes. Class codes are 6 character codes that allow your students to access their assigned activities, program their robots, and share their work with their teacher and classmates.Ĭlass codes can be created by any teacher and distributed to their students. You can now create class codes for your students to sign in with. Verifying your Child's Sphero Edu AccountĬhanging Text-To-Speech Settings for The "Speak" Block Important RVR/RVR+ Firmware Update - October 2022 Google Sign-In Changes for the macOS and Windows Versions of Sphero Edu (Legacy Issue) Sphero Edu and Location Services for Android and Chromebooks Important RVR Firmware Update - August 31, 2020Ĭhanging support for Android 5, 6, and 7 in February, 2022Ĭhanges to Community Programs in May 2022 Update: Sphero Compatibility with Chrome OS Using the Sphero makes the game a bit more challenging, but it is another way for students to think critically and problem solve.Ĭoding, programming, and technology are going to continue to hold career opportunities for our students’ futures.Changing Support for iOS 10 and 11 with Sphero Edu 6.3.0Ĭhanging support for iOS 9 in the Fall of 2020 Playing with a Sphero is even better! Instead of drawing words with a marker or pencil, students can use the Draw and Blocks programs to code their designs. This method cuts down on paint waste and creates a new collaborative artwork! 3. I often have students create black outlines with their Sphero, and then use whatever leftover paint we have lying around the art room to fill in the mural. I’ve found this activity to be most successful when students work collaboratively. Once you have your space set, allow students to code a program, dip the Sphero in the paint, and watch their program come to life! If you’re looking to take the activity further, action painting and color mixing are two easy concepts to bring in here. I like to put a long piece of butcher paper down on the floor with a surrounding barrier so the Sphero doesn’t leave the designated space. I’ve found soft surfaces work best the coded programs tend to run more accurately on carpet than linoleum. Both can be used with paint and wiped clean. The Sphero SPRK+ can be submerged in water while the Sphero Mini comes with a removable shell that protects the technology inside. The Sphero SPRK+ and the Sphero Mini are good choices. Yes, you can actually paint with these devices! However, you’ll need to make sure you use one that is compatible with getting messy. There are several free slow shutter apps available for smart devices! 2. Then, using slow shutter photography, capture the movement of the Sphero in a photo. Have your students code the Sphero to move and change colors. While this technique is generally done with flashlights, the Sphero can be coded to change colors, which makes the process even more exciting! Light painting is an activity that will entice both your visual and physical learners. Having three programming methods available allows you to meet the needs of all of your students!ģ Ways to Use Spheros in the Art Room 1. The Text feature is for your advanced students as it allows them to begin to explore JavaScript programming. (If you’ve ever used the Scratch coding program, the Blocks feature has some similarities.) Here, students can explore coding with sounds, color, and motion. Using the Blocks feature will allow students to dive deeper into coding. Students simply draw a design on the smartphone or tablet, and the Sphero will recreate the movement. The Draw programming feature is a perfect way to introduce coding to a beginner and is a good fit for the art room. Once connected, students can explore programming in 3 different ways. The Sphero device will connect to your smartphone or tablet via Bluetooth. To start, you’ll need a Sphero device and the Sphero EDU app, which is free to download. Now, however, they are used in classrooms around the world to explore STEAM concepts, coding, and programming. At first, this device was created for play, as it was similar to a remote control car. Today we are going to explore how art teachers can use the robotic world of Spheros in their classroom.Ī Sphero is a robotic spherical device controlled by a smartphone or tablet connected to Bluetooth. One of my favorite devices like this is the Sphero. Wouldn’t that have made learning so much fun? Well, guess what? Tools like this do exist! Based on the ideas of play and creativity, these devices turn toys into teaching tools. Imagine if your favorite toy from childhood was somehow transformed into an educational device.
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